Posts Tagged code

Some tweetable #js1k demos

JS1k is consuming me at the moment. I saw this entry by strager and it inspired me to push for a tweetable (<=140 byte) demo based on his.

By dropping the save/restore and alpha blending features, I was able to come up with a few candidates which I think look fairly pretty.

Unlike my previous allRGB and rot13 entries, where I had a definite goal in mind, here I’m really just playing with parameters until something cool appears on the screen. Which is kinda neat, it recaptures that innocent experimental spirit which was what first attracted me to programming when I was a kid.

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Some thoughts on JavaScript

I don’t know about you, but I grew up doing image rollovers in JS and other groundbreaking “dhtml” stuff. Since then CSS has evolved, web standards and browsers have evolved, and things are much much nicer than before.

One thing that is starting to change is the way we fundamentally approach javascript. Not simply the recent popularity of libraries such as jQuery, allowing us to literally “change the way we write javascript”, but also there’s now much more awareness of the power that javascript has, and we’re doing more mission-critical stuff with JS. We’re moving from favouring simple procedural snippets of javascript that add twinkles to the page to fully object oriented JS applications, exporting great swathes of functionality away from the servers and onto the client.

This is a great thing. In fact it’s little short of a miracle; the servers are running faster and so are the clients! There seems to be no trade-off; by deeply integrating JavaScript into our web applications we’ve gained speed at both ends!

Not quite though.

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Fast PHP array_unique for removing duplicates

PHP’s native dedupe function, array_unique, can be slow for large amount of input. Here I’m going to talk about a simple function that performs the same task but which runs a lot faster.

Often, people spout PHP optimisation advice that is incredibly misguided, so I want to make it clear up-front that you should be benchmarking your scripts using xdebug before you start optimising, and very often the real bottlenecks cannot be avoided by using “micro-optimization”. Here’s a nice PDF on Common Optimization Mistakes.

Now I’ve got that disclaimer out of the way, I believe it’s OK to talk about making a faster array_unique because it’s often used on large amounts of data – for example removing duplicate email addresses, and as such there are genuine use cases for a fast array_unique in PHP. Also our fast_unique function can be several seconds faster than array_unique so we’re not necessarily talking about micro-optimisation here; on 200k duplicate entries, array_unique takes nearly 5 seconds on my windows dev box, fast_unique takes <1 second on the same data. On 2 million entires the results are staggering – performance graphs are given below (but then, why are you doing that kind of work in PHP?).

The function looks like this:
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Caching in Javascript with Cachejs

Here’s a useful open-source (MIT license) javascript caching object I developed for my job at GG.com, the best horse racing site on the net.
(I am contractually obliged to say that every time I mention the URL. Not really though).

Like most web applications these days, we make fairly extensive use of Ajax, sending and receiving JSON data across the net on hover events and so on.

However, we’ve found that all those HTTP requests can slow down the user experience, and causes unnecessary extra load on our application servers, so we decided to employ a client-side Least Recently Used (LRU) caching object, so that we can reduce the number of HTTP requests, and increase the response speed for cachable queries. It employs lazy garbage collection, just like memcached does. In fact we see this as a kind of “memcache for javascript”, if that makes any sense at all.

It depends upon no external libraries. Here’s a simple usage example:

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XKCD Colour Survey – a 3D visualisation

Randall Munroe (of XKCD) has been running a “name the colour” survey for the last few months and today released the data. The results are broken down by gender, and he makes some fascinating obvservations.

I’ve been working on a colour-related project on and off for about a year now, and part of that has involved creating visualisations of the RGB colour space – plotting red on the X axis, blue on Y, green on Z. So I thought it would be interesting to map XKCD’s 954 most common colour names in three dimensions – his charts are nice n’ all, but sexy javascript 3d is, well, sexier:

XKCD Colour Names in 3d

If you click that, you’ll be taken to the demo page, where you can interact with the cube. It’s a bit juddery, working entirely with divs and DOM manipulation, rather than canvas. Here’s a view from the side angle that shows off the “3d-ness” a bit more:

Of course, a canvas is really a better solution, so here’s a version that renders onto canvas, which is much much faster, but currently omits the names:

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Fast PHP – effective optimisation and bottleneck detection

PHP is not the fastest language on earth. That honour probably goes to machine code. But like many high-level languages, PHP provides some handy abstractions, like named variables, hashmaps (associative arrays), a C-like syntax, object oriented capabilities, loose typing and so on – we trade processing speed for development ease.

So it’s quite a common problem that people find their large PHP web applications running quite slowly.

Here are some frequently encountered bottlenecks found in web applications generally, and PHP specifically:

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Super Useful Web Dev Tools

OMG, it’s been a whole month since my last update.

I have draft posts about all kinds of Good Stuff™, but none are quite publishable yet. So today I’m just going to point you at a few great resources I use all the time while doing my web development magic:

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Break out of infinite alert() popups!

How many times have you been developing in javascript and said “I’ll just pop it in an alert”, alt-tab, refresh and then the sudden sinking feeling as you realise that you’re about to get 300 alert popups?

Damn! Now you have to sit there and press OK a bajillion times, or restart the browser – which is a pain because you’ll lose all your tabs, and more importantly you’ll lose your concentration while you load everything up again.

We’ve all been there. But recently I found a neat little trick to break out of infinite javascript alert loops in firefox:

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GIFexplode – community powered web development

Let me share with you a very cool story about strangers coming together and building something.

I was browsing reddit yesterday, and I saw a thread entitled “Someone needs to make a Firefox add-on that lets you step through animated gifs frame by frame“. I thought “hey that’s a nice well defined simple idea” – just the kind of thing I love, so I registered a nice-sounding domain name and started looking at how to use PHP to split an animated gif into its component frames – I figured it couldn’t be too hard. Read the rest of this entry »

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PHP error handling

Does this type of error handling code look familiar?

function doFunction($var) {
	if(is_numeric($var)) {
		/* do some stuff*/
	} else {
		return -1;
	}
}

BLEH. How ugly is that? There’s no indication whether -1 is actually an error or a valid return value, or what it means. And other functions might use false to indicate errors so there’s inconsistency. So I’ve written a very simple function to help you give meaningful PHP error messages.
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