JS1k Winners – Top Ten Entries


So, the JS1k contest is over and the winners are finally in! What a fantastic event this has been, massive thanks to all the organisers and judges, and to all the entrants for putting on a great show, I can’t think of a single entry I wouldn’t have been proud to have written myself, and some of the entries were simply amazing.

The judges did a brilliant (and difficult!) job of ranking the entries and choosing their top ten. I’ve compiled the entries into a list below, and you can click through to the demos themselves from here. I read on twitter that the official site will be updated tonight, so check back at js1k.com for the full scoop :)

If this is the first you’ve heard of the contest, head over to js1k.com and browse through all the entries. I also compiled a list of all the tweet-sized entries, as I’m buying a copy of Douglas Crockford’s JavaScript:The Good Parts as a prize for the best tweetable entry. Have a look at my own tweetable entries too.

#1:Marijn Haverbeke (1023b)

@marijnjh

marijn.haverbeke.nl/js1k.html
Legend Of The Bouncing Beholder

A platform game. Arrows to move/jump. Collect as many coins as you can. Follow the link provided for this entry to read more.

My last entry clearly didn’t cut it, so here’s another shot.

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#2:Óscar Toledo G. (1023b)

nanochess.110mb.com
Tiny Chess.
Play chess against computer with queen-only promotion and without castling or en passant.
Click origin square and then target square to move piece, it will validate moves.
Update 1: Big chessboard with Unicode graphics, illuminates piece to move.
Update 2: Better gameplay and variety. Now shows immediately user’s move. Thanks to @romancortes for optimization tips.
Update 3: Illuminates last piece moved. Enhanced strength to evade fool and scholar’s mate. Thanks to @kamathln for optimization tip.
Update 4: Computer now prefers to checkmate instead of stalemate. I did it after reading the article http://malevolent.com/524

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#3:Sjoerd Visscher (1024b)

@sjoerd_visscher

w3future.com
Tetris
As a bonus, there’s the original Tetris tune in 3 channel audio. This works best in Safari and FF4.

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#4:Mathieu ‘p01′ Henri (1024b)

@p01

www.p01.org
WOLF1K and the rainbow characters.

The idea of this entry was to do the impossible: a 1K remake of the famous WOLF5K ( http://wolf5k.com/ ) that rocked the final edition of the5K.

WOLF1K features a 32×32 map with textured walls colored by orientation ( North, South, East, West ), fog, 3 transparent bitmap graphics in 8×8, 15 rainbow characters steering smoothly across the map, collision detection, probably the most crazy optimization tricks I ever wrote.

Does not feature guns, violence: in WOLF1K, there is no room for guns or any form of violence.

The uncompressed code is fully handcrafted to please a improved version of @cowboy’s packer. The aggressively minified code does not contain a single whitespace, exclamation mark, double quote, … and weighs 1370bytes.

Hope you enjoy your stroll in the walls of WOLF1K

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#5:Alexey Malyshev (140b)

@alexeym

malyshev.info
True binary clock. Shows number of milliseconds since Jan 01 1970. Fits in a tweet.

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#6:Stephan Seidt (832b)

@evilhackerdude

evilhackerdu.de
http://motherfuckinglasers.com/ done in canvas + animation

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#7:Lars Rönnbäck (1016b)

www.anchormodeling.com
v1.0 First submission
v1.1 Added ability to drag nodes
v1.2 Added ability to fixate nodes
v1.3 Build your own model, instead of a predefined one
v1.4 Bug fixes (and have I used every minifying trick now?)
v1.5 Added motion blur, initial node, improved minification

Instructions:
* Hover over the canvas and press any key to add a node.
* Click nodes to select and fixate them.
* Selected nodes will be connected to the added node.
* Drag nodes to move them around.
* Click a fixed node to release it.

This is a “port” of a layout engine I created for an Open Source project in which we are building a database modeling tool. I had to dumb down the engine a bit and cut some corners performance-wise to keep the code short (like with-statements). It still does a good job laying out the nodes and edges, though.

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#8:feiss (1023b)

@feiss

feiss.be
*Crazy multiplayer 2-sided pong*

I’ve optimize my previous one about and added board rotation, flashes, and nicer scoreboard.
player 1: keys A,Z
player 2: mouse

have dizzy fun!

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#9:Chris Smoak (994b)

@chrissmoak

Creates and plays a WAV or MP3 (depending on browser) of your message encoded in Morse code.

Features:
. Cross-browser support through creation of both WAV and MP3
. Supports A-Z,a-z,0-9
. Handles SOS prosign correctly, with no character-length silences
. Packed by hand, actually looks like JS!

UPDATE #2: changed to use prompt, found other size optimizations
UPDATE #1: changed use of hashtag to input tag so it works embedded in a frame (doh!), added some more hand-optimizations

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#10:Steven Wittens (1024b)

@unconed

acko.net
Pulsing 3d wires with volumetric beams.

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In a later post I’ll list my own favourite entries. And then I’ll shut up about js1k… until next year ;0)


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  1. #1 by Crookes on September 30, 2010 - 11:14 am

    Nice article. I was well impressed by some of these entries. I blogged my two favourite here: http://allaboutchris.co.uk/blog/2010/a-program-is-worth-a-thousand-bytes/

  2. #2 by Sanukode on October 7, 2010 - 8:30 am

    good job, i don’t believe that , but i see all source codes

    it’s great

Comments are closed.